![]() ![]() Space center button wouldn't work and switching to another ship would result in a weird camera angle, constantly zooming out. and here is the KSP log file for Toolbar Control 0.1.6. Here is the KSP log file for Toolbar Control 0.1.6.12. However if I revert the mod back to 0.1.6.12 it works flawlessly. Also allow accessing the toolbar while in the space center facilities. ![]() ToolbarShowHide KSP 1.8.0 - 1.12.5 Add a button for hiding/showing the stock toolbar. Neither on the stock toolbar or blizzy toolbar. DisableNewGameIntro KSP 1.8.0 - 1.12.5 Disable the 'intro' popups appearing in the space center, VAB/SPH and tracking station upon creating a new career game. After a frenzy of clicking on it, it switched to the probe around Gilly and the bug appeared. I have a problem with the newest version of Toolbar Controller (0.1.6.13). The bug appeared after trying to switch to another vessel in orbit mode. Here are the output logs - (1) from the glitch and (2) from after: I use run->cmd to get the prompt, and put me in CKAN dir. Here is a screenshot showing the multiple copies of the buttons from the toolbar:Īfter force-exiting the game (space center button would not respond), all active contracts disappeared: I am using Windows 7, and KSP is installed in D:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program which is, i guess a very common place. ![]() OPTIONAL If you want to IVA w/ SCANsat (you do), downoad and install RasterPropMonitor. OPTIONAL If you want to use the toolbar (you do), download and install blizzy's Toolbar. Install Module Manager if you want to use any of the SCANsat resource scanning mechanisms. I'd love to see this combined with Kerbal Konsttucts to further smooth out the editing of static object positions.I have encountered the glitch again from this older post: Place the SCANsat folder in your Kerbal Space Program\GameData folder. At the very least, it's a great tool for setting up scenarios or building a set for a video. When you return to the space center/ VAB /etc., the toolbar remains tiny. I could see this becoming, eventually, a real-time flight-scene craft editor. While I have been able to scale most UI elements to a manageable size, Ive found something very weird: the stock toolbar is scaled to a visible size in the space center and the VAB, but if you go onto the launchpad or a ship in orbit, it shrinks to tiny, unscaled sizes. but if you were to slew into a planet, you'd want some way to transition into surface-relative slewing.Įither way, I'm going to go dig through your code. How does it handle not being used on the surface of a planet? Actually, I would think space-slewing would be simpler since you don't need to try and maintain a radial orientation with the ground. That one sounds extremely complicated though. I was also thinking about some way for the angle of the terrain/surface under the craft to be matched on the craft you are "holding" at the time, so that moving a craft into a surface with a steep incline could be done without disaster, with a modifier key to override the mode and force zero-angle on the craft in question.Įxtremely unlikely wishes would be the ability to select a vessel, move it into a position where the docking ports would align with another vessel, and activate the docking which could either re-insert the craft into physics and force initialize the docking procedure, or force the docking to occur and bring the new craft seamlessly into the selection. Multi-selection of craft, so one could move more that one craft at a time. ![]() When you update you can right click on the toolbar and select the icons you want to be Visible. The new update for today fixed a problem with Icons in Folders disappearing. Rotation of the craft on multiple axis, maybe using modifier keys to swap the rotation modes. If so, click the menu button and enable the KER button. Other ideas I have, which would mimic hyperedit functionality would be an input for coordinate insta-transport, while keeping the rest of the movement-ability intact upon arrival. This reminds me of slewing in MS Flight Simulator. After speed adjustments, adding keys for height adjustment would be awesome. Here is a screenshot showing the multiple copies of the buttons from the toolbar: After force-exiting the game (space center button would not respond), all active contracts disappeared: Here are the output logs - (1. ![]()
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